Reference

Last updated on 2025-02-20 | Edit this page

Glossary


CLI (Command Line Interface)
A text-based interface for interacting with a computer system through typed commands.
clustering
A method of organizing research data or information into meaningful groups based on similarities.
design
The intentional process of creating solutions that address specific problems or needs, considering functionality, aesthetics, and user experience.
design decision
A choice made during the design process that affects the final product, based on research, constraints, and objectives.
(the) ‘experience’
The complete interaction and emotional response a user has while using a product or service.
feature
A distinct functionality or characteristic of a product that provides value to users.
grouping
The organization of information or interface elements into logical categories.
GUI (Graphical User Interface)
A visual way of interacting with a computer using graphical elements like windows, icons, and menus.
human-centered
An approach to problem-solving that focuses on users’ needs and requirements throughout the design process.
hypotheses
Testable assumptions about user behavior or product performance.
informed consent
Agreement given by participants after being fully informed about a research study’s purpose and procedures.
insights
Meaningful patterns or understanding derived from research and data analysis.
interpret
The process of analyzing and deriving meaning from research data and user feedback.
interview protocol
A structured guide containing questions and procedures for conducting user research interviews.
IRB (Institutional Review Board)
A committee that reviews and approves research involving human subjects to ensure ethical standards.
journey
The complete path and series of interactions a user takes while engaging with a product or service.
method
A systematic approach or technique used to gather information, solve problems, or achieve specific goals in design.
(success) metric
A quantifiable measure used to evaluate success or progress toward objectives.
outreach plan
A strategy for identifying and recruiting research participants or users.
privacy
The protection of user data and personal information in design and research contexts.
product
The output of a design process, which can be physical, digital, or service-based.
qualitative
Research methods that focus on collecting non-numerical data, such as observations, feelings, and experiences.
quantitative
Research methods that focus on collecting numerical data that can be statistically analyzed.
research method
A systematic approach to collecting and analyzing data to inform design decisions.
screener
A questionnaire or process used to identify and recruit appropriate research participants.
session
A structured period of time where research, testing, or design activities take place with participants.
stakeholder
Any person or group that has an interest in or is affected by a project’s outcome.
stakeholders
Plural form of stakeholder.
synthesis
The process of combining and analyzing various data points to form coherent conclusions and recommendations.
transcribe
The process of converting recorded audio or video interviews into written text for analysis.
UI (User Interface)
The point of interaction between users and a digital product, including visual, tactile, and auditory elements.
usability
The extent to which a product can be used by specified users to achieve specific goals with effectiveness, efficiency, and satisfaction.
usability assessment
The evaluation of how easily and effectively users can interact with a product.
user
An individual who interacts with a product or service, either directly or indirectly.
user input
Information, feedback, or actions provided by users during their interaction with a product.
user needs
The requirements, desires, and pain points of users that a product aims to address.
user scenario
A detailed narrative describing how a user might interact with a product in a specific context.
UX (User Experience)
The overall experience of a person using a product, including their perceptions, emotions, and responses.