Reference
Last updated on 2025-02-20 | Edit this page
Glossary
- CLI (Command Line Interface)
- A text-based interface for interacting with a computer system through typed commands.
- clustering
- A method of organizing research data or information into meaningful groups based on similarities.
- design
- The intentional process of creating solutions that address specific problems or needs, considering functionality, aesthetics, and user experience.
- design decision
- A choice made during the design process that affects the final product, based on research, constraints, and objectives.
- (the) ‘experience’
- The complete interaction and emotional response a user has while using a product or service.
- feature
- A distinct functionality or characteristic of a product that provides value to users.
- grouping
- The organization of information or interface elements into logical categories.
- GUI (Graphical User Interface)
- A visual way of interacting with a computer using graphical elements like windows, icons, and menus.
- human-centered
- An approach to problem-solving that focuses on users’ needs and requirements throughout the design process.
- hypotheses
- Testable assumptions about user behavior or product performance.
- informed consent
- Agreement given by participants after being fully informed about a research study’s purpose and procedures.
- insights
- Meaningful patterns or understanding derived from research and data analysis.
- interpret
- The process of analyzing and deriving meaning from research data and user feedback.
- interview protocol
- A structured guide containing questions and procedures for conducting user research interviews.
- IRB (Institutional Review Board)
- A committee that reviews and approves research involving human subjects to ensure ethical standards.
- journey
- The complete path and series of interactions a user takes while engaging with a product or service.
- method
- A systematic approach or technique used to gather information, solve problems, or achieve specific goals in design.
- (success) metric
- A quantifiable measure used to evaluate success or progress toward objectives.
- outreach plan
- A strategy for identifying and recruiting research participants or users.
- privacy
- The protection of user data and personal information in design and research contexts.
- product
- The output of a design process, which can be physical, digital, or service-based.
- qualitative
- Research methods that focus on collecting non-numerical data, such as observations, feelings, and experiences.
- quantitative
- Research methods that focus on collecting numerical data that can be statistically analyzed.
- research method
- A systematic approach to collecting and analyzing data to inform design decisions.
- screener
- A questionnaire or process used to identify and recruit appropriate research participants.
- session
- A structured period of time where research, testing, or design activities take place with participants.
- stakeholder
- Any person or group that has an interest in or is affected by a project’s outcome.
- stakeholders
- Plural form of stakeholder.
- synthesis
- The process of combining and analyzing various data points to form coherent conclusions and recommendations.
- transcribe
- The process of converting recorded audio or video interviews into written text for analysis.
- UI (User Interface)
- The point of interaction between users and a digital product, including visual, tactile, and auditory elements.
- usability
- The extent to which a product can be used by specified users to achieve specific goals with effectiveness, efficiency, and satisfaction.
- usability assessment
- The evaluation of how easily and effectively users can interact with a product.
- user
- An individual who interacts with a product or service, either directly or indirectly.
- user input
- Information, feedback, or actions provided by users during their interaction with a product.
- user needs
- The requirements, desires, and pain points of users that a product aims to address.
- user scenario
- A detailed narrative describing how a user might interact with a product in a specific context.
- UX (User Experience)
- The overall experience of a person using a product, including their perceptions, emotions, and responses.